Diff godot-4.0.4 with a godot-4.1.1

/usr/portage/dev-games/godot/godot-4.1.1.ebuild 2023-10-09 14:52:29.360368347 +0300
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# dlopen: libglvnd
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RDEPEND="
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	app-arch/brotli:=
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	app-arch/zstd:=
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	dev-games/recastnavigation:=
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	dev-libs/icu:=
......
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	# use of builtin_ switches can be messy (see below), delete to be sure
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	local unbundle=(
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		doctest embree freetype graphite harfbuzz icu4c libogg
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		brotli doctest embree freetype graphite harfbuzz icu4c libogg
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		libpng libtheora libvorbis libwebp linuxbsd_headers mbedtls
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		miniupnpc pcre2 recastnavigation volk wslay zlib zstd
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		# certs: unused by generated header, but scons panics if not found
......
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		system_certs_path="${EPREFIX}"/etc/ssl/certs/ca-certificates.crt
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		# platform/*/detect.py uses builtin_* switches to check if need
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		# to link with system libraries, but ignores whether the dep is
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		# actually used, so "enable" deleted builtins on disabled deps
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		# to link with system libraries, but many ignore whether the dep
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		# is actually used, so "enable" deleted builtins on disabled deps
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		builtin_brotli=no
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		builtin_certs=no
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		builtin_embree=$(usex !gui yes $(usex !tools yes $(usex !raycast)))
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		builtin_enet=yes # bundled copy is patched for IPv6+DTLS support
Thank you!