godot

Description:Multi-platform 2D and 3D game engine with a feature-rich editor
Homepage:https://godotengine.org/
Location:Portage
Legend:
  • + - stable
  • ~ - unstable
  • M - hardmask
alpha amd64 arm hppa ia64 m68k mips ppc ppc64 s390 sh sparc x86
4.1.2 diff - ~ - - - - - - - - - - -
4.1.1 diff - ~ - - - - - - - - - - -
4.0.4 diff - ~ - - - - - - - - - - -
3.5.3 - ~ - - - - - - - - - - -

USE flags

  • alsa - Add support for media-libs/alsa-lib (Advanced Linux Sound Architecture)
  • bullet - Enable the sci-physics/bullet module
  • dbus - Enable dbus support for anything that needs it (gpsd, gnomemeeting, etc)
  • debug - Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
  • deprecated - Enable support for deprecated features
  • fontconfig - Support for configuring and customizing font access via media-libs/fontconfig
  • gui - Enable support for a graphical user interface
  • pulseaudio - Add sound server support via media-libs/libpulse (may be PulseAudio or PipeWire)
  • raycast - Enable the raycast Editor module using media-libs/embree
  • runner - Build an additional binary optimized for running games (only relevant with USE=tools)
  • speech - Enable text-to-speech support
  • test - Enable dependencies and/or preparations necessary to run tests (usually controlled by FEATURES=test but can be toggled independently)
  • theora - Add support for the Theora Video Compression Codec
  • tools - Enable the Godot Editor for game development
  • udev - Enable virtual/udev integration (device discovery, power and storage device support, etc)
  • upnp - Enable UPnP port mapping support
  • vulkan - Add support for 3D graphics and computing via the Vulkan cross-platform API
  • webm - Enable the WebM module
  • webp - Add support for the WebP image format

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Thank you!