blender

Description:3D Creation/Animation/Publishing System
License: GPL-2, BL, BSD
Homepage:http://www.blender.org
Location:Portage, Calculate*
Legend:
  • + - stable
  • ~ - unstable
  • M - hardmask
alpha amd64 arm hppa ia64 m68k mips ppc ppc64 s390 sh sparc x86
2.78c* diff - ~ - - - - - - - - - - ~
2.78a-r1 diff - ~ - - - - - - - - - - ~
2.78-r1 diff - ~ - - - - - - - - - - ~
2.76b* diff - + - - - - - - - - - - +
2.72b-r4 - + - - - - - - - - - - +

USE flags

  • boost - Enable features depending on boost.
  • bullet - Enable Bullet (Physics Engine).
  • collada - Add support for Collada interchange format through media-libs/opencollada.
  • colorio - Enable OpenColorIO color management through media-libs/opencolorio.
  • cpu_flags_x86_sse - Use the SSE instruction set
  • cpu_flags_x86_sse2 - Use the SSE2 instruction set
  • cuda - Build cycles renderer with nVidia CUDA support.
  • cycles - Build cycles renderer (requires media-libs/openimageio and dev-libs/boost).
  • dds - Adds DDS textures support to Blender.
  • debug - Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
  • doc - Build C and Python API documentation directly from the source code.
  • elbeem - Adds surface fluid simulation to Blender using El'Beem library.
  • ffmpeg - Enable ffmpeg/libav-based audio/video codec support
  • fftw - Use FFTW library for computing Fourier transforms
  • game-engine - Adds Game Engine support to Blender.
  • headless - Build without graphical support (renderfarm, server mode only).
  • iconv - Enable support for the iconv character set conversion library
  • jack - Add support for the JACK Audio Connection Kit
  • jemalloc - Use dev-libs/jemalloc for memory allocation.
  • jpeg - Add JPEG image support
  • jpeg2k - Support for JPEG 2000, a wavelet-based image compression format
  • lcms - Add lcms support (color management engine)
  • libav - Prefer libav over ffmpeg whenever both are supported
  • linguas_ar - Arabic locale
  • linguas_bg - Bulgarian locale
  • linguas_ca - Catalan locale
  • linguas_cs - Czech locale
  • linguas_de - German locale
  • linguas_el - Greek locale
  • linguas_en - English locale
  • linguas_es - Spanish locale
  • linguas_es_ES - Spanish locale for Spain
  • linguas_fa - Persian locale
  • linguas_fi - Finnish locale
  • linguas_fr - French locale
  • linguas_he - Hebrew locale
  • linguas_hr - Croatian locale
  • linguas_hu - Hungarian locale
  • linguas_id - Indonesian locale
  • linguas_it - Italian locale
  • linguas_ja - Japanese locale
  • linguas_ko - Korean locale
  • linguas_ky - Kyrgyz (Kirghiz) locale
  • linguas_ne - Nepali locale
  • linguas_nl - Dutch locale
  • linguas_pl - Polish locale
  • linguas_pt - Portuguese locale
  • linguas_pt_BR - Portuguese locale for Brasil
  • linguas_ro - Romanian locale
  • linguas_ru - Russian locale
  • linguas_sr - Serbian locale
  • linguas_sr@latin - Serbian (latin) locale
  • linguas_sv - Swedish locale
  • linguas_tr - Turkish locale
  • linguas_uk - Ukrainian locale
  • linguas_zh_CN - Chinese locale for Peoples Republic of China
  • linguas_zh_TW - Chinese locale for Taiwan
  • llvm - Enable features depending on llvm.
  • man - Build and install man pages.
  • ndof - Enable NDOF input devices (SpaceNavigator and friends).
  • nls - Add Native Language Support (using gettext - GNU locale utilities)
  • ogg - Add support for the Ogg container format (commonly used by Vorbis, Theora and flac)
  • openal - Add support for the Open Audio Library
  • openexr - Support for the OpenEXR graphics file format
  • openimageio - Enable OpenImageIO Support
  • openmp - Build support for the OpenMP (support parallel computing), requires >=sys-devel/gcc-4.2 built with USE="openmp"
  • opennl - Enable use of Open Numerical Library
  • opensubdiv - Add rendering support form OpenSubdiv from Dreamworks Animation through media-libs/opensubdiv.
  • openvdb - Add GPU preview rendering. Only works with nVidia cards.
  • player - Build the Blender Player. THis requires the Game engine.
  • png - Add support for libpng (PNG images)
  • python_single_target_python3_3 - Build for Python 3.3 only
  • python_single_target_python3_4 - Build for Python 3.4 only
  • python_targets_python3_3 - Build with Python 3.3
  • python_targets_python3_4 - Build with Python 3.4
  • python_targets_python3_5 - Build with Python 3.5
  • quicktime - Add support for OpenQuickTime
  • redcode - This flag add support for RED CODE camera digital format (5K HD images *.r3d) - EXPERIMENTAL.
  • sdl - Add support for Simple Direct Layer (media library)
  • sndfile - Add support for libsndfile
  • sse - Use the SSE instruction set
  • sse2 - Use the SSE2 instruction set
  • test - Build the provided unit tests.
  • tiff - Add support for the TIFF image format
  • valgrind - Add support for memory debugging using dev-util/valgrind
  • zlib - Add support for zlib (de)compression

Security Advisory

Date Severity Title
about 4 years normal Blender: Multiple vulnerabilities
almost 8 years normal Blender: Untrusted search path
over 9 years normal Blender: Multiple vulnerabilities
over 10 years normal Blender: User-assisted remote execution of arbitrary code
almost 12 years normal Blender: Heap-based buffer overflow

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Thank you!