megaglest

Description:Cross-platform 3D realtime strategy game
License: GPL-3
Homepage:http://www.megaglest.org/
Location:Portage
Legend:
  • + - stable
  • ~ - unstable
  • M - hardmask
alpha amd64 arm hppa ia64 m68k mips ppc ppc64 s390 sh sparc x86
3.11.1-r1 - ~ - - - - - - - - - - ~

USE flags

  • cpu_flags_x86_sse - Use the SSE instruction set
  • cpu_flags_x86_sse2 - Use the SSE2 instruction set
  • cpu_flags_x86_sse3 - Use the SSE3 instruction set ([pni] in cpuinfo, NOT ssse3)
  • debug - Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
  • editor - Build map editor
  • fribidi - Enable FriBIDi support
  • model-viewer - Build model viewer
  • sse - Use the SSE instruction set
  • sse2 - Use the SSE2 instruction set
  • sse3 - Use the SSE3 instruction set (pni in cpuinfo)
  • static - !!do not set this during bootstrap!! Causes binaries to be statically linked instead of dynamically
  • streflop - Use the library streflop. Out of synchs may occur if not enabled.
  • tools - Build model import/export tools
  • unicode - Use unicode strings for wxwidgets
  • videos - Install optional video files (used in some games)
  • wxuniversal - Use the wxUniversal port which implements the various GUI controls by drawing them itself

Also available in: Atom

Thank you!